![]() There's also a few fairly strong multiclassing options if you don't care about its stance mastery class feature or don't expect to reach 20th level.ĭue to how your initiator level for your maneuvers and stances is determined, it's beneficial to multiclass two levels into something else prior to your fourth warblade level, so the second stance you learn can be a 3rd level stance. If you have some specific gimmick in mind, however, you may need to make the build a bit more complicated. Bard 4/Warblade 2/Jade Phoenix Mage is cool (or wizard or wujen 5/warblade 1/jpm 10).įor anyone building a 3.5 character who's unfamiliar with the rules, you should type "3.5 handbook" into google and check out any results at brilliantgameologists, minmaxboards, or giantitp ( never go to dandwiki or any other wiki-style sites).įor a warblade, you generally can't go wrong just sticking to that class for your entire career, it's going to be good enough to still be viable at 20th level if you don't multiclass or prestige class. There's also a lot of great feats (especially song of the white raven for bard/warblades) and other things in Tome of Battle, you should definitely page through and see if there's any PrCs you like. Add leap attack to skyrocket your charge damage. Grab a level of Lion Totem Barbarian if you want pounce - the ability to make multiple attacks at the end of a charge. Shock Trooper is a great feat if you plan to charge and power attack (you should, it's a great damage boost when you don't want to use a maneuver). If I recall correctly there are some INT based abilities, so knowledge devotion could synergize with that and give you some extra damage/to-hit. You can mostly pick maneuvers that sound powerful or seem to synergize with two-handed weapons.įor feats you definitely want power attack. ![]() The class is kind of like 5e's Battlemaster Fighter, in that it has maneuevers it can use in certain circumstances. I like to think that I am a little wiser now than when I started, strength, training, and discipline into the perfect weapon.īut I must leave that judgment to others.It's pretty hard to mess up a warblade, especially compared to a base fighter. Dnd warblade handbook how to#Way and searching for my own true measure as a warrior and as a lore that teaches a fighting character how to meld his inner I have wandered the world for twenty years, studying the Sublime But the highest of a warrior’s arts is the Sublime Way-the secret attacks to overcome the monsters and villains they encounter. Fighters master an array of special maneuvers and ![]() Years ago, though two of my friends died horribly opponents. The mind flayer infestation from Darkvale three rely on their virtue and courage to sustain them against their Barbarians destroy their foesĪnd it was my comrades and I who excised in berserk frenzies, and rangers are masters of the hunt. The demon Varrash-Kral in the Ebon Tower. It was I who slew The world of the DUNGEONS & DRAGONS game is filled with char. It was I who small part of the truth of the sword.ĭefeated the High Inquisitor of Tiamat in England am Harran Turiyeshor, the swordsage some- Attend now, young ones, and I will endeavor to teach you some 95 Magic Items and IntroducingĬlarion Commander.34 Advancing Martial Progression. Tactical Feats.34 Chapter 5: Prestige Classes. White Raven Defense.33 Stopping a Returning Weapon.102 44 Aptitude Weapon.148Įxtra Readied Maneuver. 29 Martial Discipline.40 Blade of the Last Citadel (White Raven). ![]() 139Īdaptive Style.28 Martial Powers and Magic. New Feats.28 Recovering Expended Maneuvers.40 Eventide’s Edge (Setting Sun). 27 Concentration.39 Faithful Avenger (Devoted Spirit). New Skills and Uses.27 Initiating Maneuvers and Stances.38 Desert Wind (Desert Wind). ![]() 131Ĭhapter 2: Skills and Feats.27 Readying Maneuvers. Martial Powers.37 Chapter 6: The Nine Swords. 15 Stormguard Warrior.36 Ruby Knight Vindicator. 109Ĭhapter 1: Disciples of the Sword.7 Scorching Sirocco. Introduction.4 Perfect Clarity of Mind and Body. ![]()
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